, Computer Vision
, image recognition
, Physical Computing
, Ryerson University
, Second Life
On May 17, 2011 Ryersons' Interactive Computing Applications and Design Group (ICAD) demonstrated their latest projects. The session starts with a demonstration of using Microsoft Kinect hardware to control a computer mouse. Next, the group shows the use of a gestural interface to control Google Earth, followed by a demo of using Kinect to control a avatar in Second Life. The session continues with a demonstration of a potential application to control a small arduino based robot over bluetooth using gestures. Following this the ICAD staff show the use of Kinect as a tracking and control mechanism for a Point-Tilt-Zoom (PTZ) camera. This approach allows them to track up to five people without active trackers. The data from the Kinect camera is used to instruct the PTZ camera where to…
So what happens when an artist combines a 3D gaming engine, the power of blender and processing and a dash of human powered mechanical abomination? :-) Bince McKelvie describes his project:Lb to Sf via bike is an interactive installation/game that documents a bike trip my friend and I took from long beach to san francisco. The user rides a stationary bike through a the 3d world by pedaling forward and steering with the bike handle bars. The world consists of three mini games and a huge chunk of the california coast. I am going to be releasing a version that is playable on a computer without the hardware soon. It is made with the blender game engine, a bit of processing, a wii controller and the makingthings board.lb to sf…
If you ever dreamed about a situation where you could just grab a physical representation of the music you want to listen to, say the CD cover, and by placing it on the table have the music automatically played through your stereo, you might want to check out this video. In it you'll see how Nic used Arduino plus Parallax RFID reader/tags to make his Squeezebox network music player a bit more physically intuitive/interactive. Looks like a fun weekend project. Source code and more detail available on Nic's blog.