HTML5 according to Apple….

adobe, Apple, Flash, HTML5
Well, you all know I'm a proponent of HTML5. I think the standards are now mature enough that we can (should/will) give up on proprietary plugins/kluges. To that end -- and I think for a demo at WWDC'10 -- apple has just released a page showcasing what HTML5 can do. Have a look at it and I think you'd agree that flashs' days are numbered. I specially like the "smooth as butter" scaling on the video player. Also, as usual apple shows you step-by-step how to do all that stuff on your own. Nice :-). BTW, safari web browser is required to view these.From Daring Fireball: Update: If you go to http://developer.apple.com/safaridemos/ instead of http://www.apple.com/html5/, you can use Chrome to try the demos. Some work, but the 3D ones don’t.…
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Tick-Tock, Tick-Tock…..The end is here…..

Flash, html, HTML5, Javascript
Okay maybe this is a bit dramatic, but I really think the days of flash as a web media presentation platform are numbered. HTML5 is coming on strong, you can already do video streaming using the new canvas tags and now here is Akihabara, a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript that runs in your browser without any Flash plugin, making use of a small small small subset of the HTML5 features, that are actually available on many modern browsers. More info and a half dozen demo games are here. Let the old-skool arcade games begin :-).
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