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ICAD Kinect Demos….

datePosted on 15:05, May 26th, 2011 by Many Ayromlou

On May 17, 2011 Ryersons’ Interactive Computing Applications and Design Group (ICAD) demonstrated their latest projects. The session starts with a demonstration of using Microsoft Kinect hardware to control a computer mouse. Next, the group shows the use of a gestural interface to control Google Earth, followed by a demo of using Kinect to control a avatar in Second Life.

The session continues with a demonstration of a potential application to control a small arduino based robot over bluetooth using gestures. Following this the ICAD staff show the use of Kinect as a tracking and control mechanism for a Point-Tilt-Zoom (PTZ) camera. This approach allows them to track up to five people without active trackers. The data from the Kinect camera is used to instruct the PTZ camera where to “look”. Once a person is identified (by putting up their hand) the kinect will try to track the person around the room and make sure the PTZ camera follows the person as well. Switching the tracked person is done by raising ones hand.

Their last demo will show a gestural based keyboard that will eventually be tied into a interactive phonebook application where the user can type the name of a contact using gestures and automatically dial the number through a voip application (ie: google talk).

Individual project videos below….

1) Kinect Windows Mouse Interface

2) Kinect Google Earth Interface

3) Kinect Second Life Interface

4) Kinect Bluetooth Robot Interface

5) Kinect Tracker-Cam Interface

6) Kinect Interactive Phonebook

Another mind blowing art installation……

datePosted on 11:26, May 6th, 2009 by Many Ayromlou

So what happens when an artist combines a 3D gaming engine, the power of blender and processing and a dash of human powered mechanical abomination? :-) Bince McKelvie describes his project:

Lb to Sf via bike is an interactive installation/game that documents a bike trip my friend and I took from long beach to san francisco. The user rides a stationary bike through a the 3d world by pedaling forward and steering with the bike handle bars. The world consists of three mini games and a huge chunk of the california coast. I am going to be releasing a version that is playable on a computer without the hardware soon. It is made with the blender game engine, a bit of processing, a wii controller and the makingthings board.

If you ever dreamed about a situation where you could just grab a physical representation of the music you want to listen to, say the CD cover, and by placing it on the table have the music automatically played through your stereo, you might want to check out this video. In it you’ll see how Nic used Arduino plus Parallax RFID reader/tags to make his Squeezebox network music player a bit more physically intuitive/interactive. Looks like a fun weekend project. Source code and more detail available on Nic’s blog.